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Author Topic: Teaching human games to rabbits  (Read 151 times)

Offline Chibiscuit

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Re: Teaching human games to rabbits
« Reply #15 on: June 27, 2020, 02:20:42 AM »
Telephone?  Is that when you say a sentence and whisper it to the next person and so on?

Because you know Bluebell would intentionally change that :bluebell
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Offline Alderab

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Re: Teaching human games to rabbits
« Reply #16 on: June 27, 2020, 02:32:34 AM »
Yep, and it inevitably changes.

:hazel "The silflay is in the fourth burrow."
:dandelion "The silflay is in the north burrow."
:pipkin2 "The silflay has a burrow."
:vervain2 "Silflay"
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Offline Chibiscuit

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Re: Teaching human games to rabbits
« Reply #17 on: June 27, 2020, 02:40:19 AM »
:hazel "The silflay is in the fourth burrow."
:dandelion "The silflay is in the north burrow."
:pipkin2 "The silflay has a burrow."
:vervain2 "Silflay"
:woundwort "flay"
why is Vervain there tho
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Offline Alderab

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Re: Teaching human games to rabbits
« Reply #18 on: June 27, 2020, 02:47:46 AM »
:hazel "The silflay is in the fourth burrow."
:dandelion "The silflay is in the north burrow."
:pipkin2 "The silflay has a burrow."
:vervain2 "Silflay"
:woundwort "flay"
why is Vervain there tho
:bigwig "Thlayli!"
Rabbits have good hears, he obviously overheard.

"hears" must...not...edit...in front of Vervie
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Offline Chibiscuit

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Re: Teaching human games to rabbits
« Reply #19 on: June 27, 2020, 03:13:38 AM »
:vervain2 suddenly, out of nowhere, during a Council meeting "Silflay"

must...not...edit...in front of Vervie
I trained you well.
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Re: Teaching human games to rabbits
« Reply #20 on: June 27, 2020, 03:16:13 AM »
Going back to the initial question, for some reason the first thought that came to mind following this was "Monopoly".

Hilarious discussion though :vervain2 :hannah4
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Offline Alderab

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Re: Teaching human games to rabbits
« Reply #21 on: June 27, 2020, 03:24:53 AM »
Not sure Hazel would understand the need to build real estate.  WSD came with a hotel already dug!
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Offline Chibiscuit

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Re: Teaching human games to rabbits
« Reply #22 on: June 27, 2020, 03:37:53 AM »
Not sure Hazel would understand the need to build real estate.  WSD came with a hotel already dug!
Hazel started with a handicap because he was not on the Threarah's level.
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Re: Teaching human games to rabbits
« Reply #23 on: June 27, 2020, 03:46:14 AM »
Not sure Hazel would understand the need to build real estate.  WSD came with a hotel already dug!
Hazel started with a handicap because he was not on the Threarah's level.
Either way, he's going to be hauling in hrair rent.
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Offline Minesweep

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Re: Teaching human games to rabbits
« Reply #24 on: June 27, 2020, 06:30:30 AM »
I think hide and go seek would translate fairly well, and it could even be used as an owsla training exercise

Edit: Mafia and other group games of the sort would also be great for passing cold winter days in the burrows
« Last Edit: June 27, 2020, 06:34:16 AM by Minesweep »
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Re: Teaching human games to rabbits
« Reply #25 on: July 01, 2020, 04:02:31 AM »
Rabbit mafia sounds awesome :vervain2
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Offline CockatielPony

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Re: Teaching human games to rabbits
« Reply #26 on: July 08, 2020, 10:06:12 PM »
I played Risk for the first time yesterday with my cousins. We could teach the rabbits that, but change it so the watership down rabbits can understand better. Their goal could be conquering places they came across on their join such as effrafa, sandleford, nuthanger farm, etc.
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Re: Teaching human games to rabbits
« Reply #27 on: July 13, 2020, 08:15:19 AM »
We need to make a custom WD-themed Risk map :speaker-of-the-past
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Offline Chibiscuit

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Re: Teaching human games to rabbits
« Reply #28 on: July 13, 2020, 12:07:41 PM »
Very much yes to that! Perhaps the map in the book or from the series intro could be used as a base
"You can come here, the land of warm days, grassy fields, and pleasant evenings, where even the shadow of war cannot darken the love at home." -Alderab