It went poorly and we disbanded after our second session. Mostly because all of us had no idea what we were doing. The battle system is different from D&D with different dice and an actual probability curve.
Role play was the best, though, because the book had many well defined traits you could choose for your character (phobias, disabilities, talents, courage, alignment, etc) . This made it easy to react to situations, engage in dialog, even start our own adventures.